Map of the Week #8

Hi, everyone!

There were not that many maps this week, but that wasn’t a problem! Because we found one that is really cool! We hope you enjoy it!

Winner

Title: Wild West

Creator: Sabertooth

Type: FFA / Team

Wow! We're impressed by the amount of detail that this map has! Using only a few elements, the creator has made a map that really looks like the Wild West! And the map is also very fun to play, with different places to hide and platforms that you can use in your advantage. You’ll want to check this one out!

Enjoying any other map? Just finished your own and want us to check it out? Leave us a comment below with the name of it and we’ll test it!

Game Tip - Traps and the Environment [Pt. 2]

Last week, we explained the traps that you can use to trick or hurt players and make your maps even more exciting. This week, we’ll be talking about how you can use the environment for that!

Environment

Traps are a good way to make levels harder for players, but another way that you can trick player is by using the environment. There are certain blocks that, if the player steps on them or gets too close to them, they will damage the player. You can also use these blocks together with traps and make a lethal combination!

Here are some of these blocks:

a) Tremor - Nukage

The Tremor block is basically a sort of “acid” block, that can be used as floors, ceiling or walls. It damages the player when they step on it.

b) Molten Steel - Relay

The Molten Steel block works like a “lava” block, as the previous one, it can be used as a normal block, and it also damages the player when they step on it.

c) Tesla - Relay

The Tesla block is an “electrified” block that can be placed anywhere and it hurts the player when they get too close to it.

Example

An example of what you could build with a combination of traps and environment is the following:

As soon as the player enters the room, they will find a set of trapdoors. If they don’t avoid them or jump over them, they will fall into a hole.

In this hole, they have a series of saw blades that they will have to avoid by sticking to one side of the the walls.

And finally, there’s a set of lava, acid and electric blocks waiting for the player on the bottom of the hole that could hurt them if they’re not fast enough to get out of there.

A bit too cruel, right? ;) but it would make things interesting and if you think that it’s too much, well you can always set up some health packs and a check point after that part.

Maps of the Week #7

Hi, everyone!

Yes, we know, this is a bit late. We’re very sorry, but we’ve been kind of busy with the Gunscape release! Don’t worry though, we’re not ignoring your map if you published it the week before, because we’ve included maps from the past two weeks!

We have a nice variety of maps this week, so we hope you like them!

Winners

Title: PVP Metor Town

Creator: @BOXPLayer@

Type: FFA

A nice and well designed FFA map! We liked the way in which the creator used the items in this map, as it provided a nice amount of places to hide from your enemies and platforms to shoot from, without making the map unbalanced or unfair to any part.

Title: Battle Arena

Creator: shadow1x1equals2

Type: Co-op / FFA / Team

We’re featuring this map because we rarely see maps that can work as both co-op and team experiences. This one, though, has a nice balance of monsters and weapons that you can use against the mobs or against your opponents! You might have to work together too, to be able to defeat everyone. Sounds fun, right?

Title: Space Parkour

Creator: Silver Shreddar

Type: Co-op

There were quite a few parkour maps this week, but this is the one that we liked the most! It’s not only jumping around and being careful to not fall into the abyss, but also finding keys and secret passages that will lead you to… well, that's a surprise you'll have to discover yourself.

Title: Space Asylum

Creator: [TloP]Seagull

Type: Co-op

This might sound similar to a couple of the maps that we featured last time, but it looks like it's a formula that never fails! A well-designed map that gives you just the right amount of weapons to confront the monsters, and an interesting environment that will immerse you in the story of this level.

Enjoying any other map? Just finished your own and want us to check it out? Leave us a comment below with the name of it and we’ll test it!

Game Tip - Traps and the Environment [Pt. 1]

Hello, everyone! This is a tutorial will teach you to use traps and the environment to make your maps even harder for other players.

Having enemies and bosses to fight in your level is not the only way to keep the action going in your maps. Another way of making your levels harder is to play around with the environment and the traps that our different packs have. In this tutorial, then, we will explain you how some of these traps work, and how you could use them.

Traps

In the game, there are some traps that you can use to kill or hurt the player if they fall for it. These are the ones that you can use:

a) Trap Door - Bierenstein

We can’t start a list of traps without a classic Trap Door, right? The Trap Door is a block that you place on the floor and the person who steps on it might fall down. You can set it up so the person falls and dies, or that they fall to a hole or another room... or even fall to another trap waiting for them. You can configure the following settings:

  • Initial State: Started Enabled or Start Disabled
  • Trigger Channel: If you want the trap to be triggered by an event, set the channel to what you want
  • Save as Default: If you want to set many traps and all to the same settings, save your settings as default
  • Requires Key: If you want to set it as a door that they need to open, you can set it up to need a key to be opened
  • Key: Choose the key that the player needs to open it

b) Saw Blade - Bierenstein

The Saw Blade is a blade that you can set up on any wall and it will run back and forth, hurting anything that it’s on its way (players and monsters).

  • Initial State: Started Enabled or Start Disabled
  • Trigger Channel: If you want the saw to be triggered by an event, set the channel to what you want
  • Save as Default: If you want to set many saws and all to the same settings, save your settings as default
  • Direction: To set the direction of the saw, just make sure to be facing the direction you want it to have and place the block in front of you.

c) Security Turret - Bathyscape

In the Bathyscape pack, one of the traps you can find is the Security Turret. This turret, when activated, will shoot the player for as long as the range allows it. To avoid being shot, the player needs to keep moving, which would make an area difficult to navigate. To configure it, you need to set the following things:

  • Initial State: Started Enabled or Start Disabled
  • Trigger Channel: If you want the turret to be triggered by an event, set the channel to what you want
  • Save as Default: If you want to set many turrets and all to the same settings, save your settings as default

d) Floor Trap - Too Rockin’

The floor trap in the Too Rockin’ pack are basically spikes that get activated once the player steps over them. To avoid them, the player needs to jump over him, otherwise, they would get hurt. You can configure the same settings as the Security Turret.

  • Initial State: Started Enabled or Start Disabled
  • Trigger Channel: If you want the turret to be triggered by an event, set the channel to what you want
  • Save as Default: If you want to set many turrets and all to the same settings, save your settings as default

e) Idol Dart Trap - Too Rockin’

The Idol Dart Trap is a figure that looks like any other normal statue in the game, but the trick is that when the player walks in front of the idol, this will throw a dart at the player, hurting him a bit. Use it together with the pressure plate (explained below) to have a deadly combination. Settings are as following:

  • Initial State: Started Enabled or Start Disabled
  • Trigger Channel: If you want the turret to be triggered by an event, set the channel to what you want
  • Save as Default: If you want to set many turrets and all to the same settings, save your settings as default

f) Pressure Plate - Too Rockin’

While not a trap itself, the Pressure Plate can activate some of the traps that we’ve explained. It is especially useful with the Idol Dart Trap. The player probably won’t notice that the plate is there, will step on it and activate the traps that you want. Settings are as following:

  • Initial State: Started Enabled or Start Disabled
  • Trigger Channel: If you want the turret to be triggered by an event, set the channel to what you want
  • Save as Default: If you want to set many turrets and all to the same settings, save your settings as default

That is all for this part. Stayed tuned because we’ll post the 2nd part of this tutorial next week, and we’ll talk about environment traps!

Maps of the Week #6

Hi, everyone! We’re back to our normal schedule so like every Friday, we’re bringing the Maps of the Week!

A lot of new co-op maps this week (around 80% of them were co-op!) but we had to narrow it down to four. We hope that you enjoy our picks and that you keep creating more of these amazing maps! Seriously, we’re impressed.

Winners

Title: Dead Hospital

Creator: Sabertooth

Type: Co-op

This map’s premise reminded us of The Walking Dead, and well, it lived up to the expectations! What happens when you wake up alone in a hospital full of mutants? You fight! A bit hard at the beginning (you don’t have weapons), but really fun, and let’s be honest, who doesn’t like a challenge?

Title: asylum anarchy

Creator: Baconhax

Type: Co-op

A short but really exciting map. Explore this asylum and try to fight the inmates to get the keys you need to progress. You might want to check every room, because there’s something useful (or deadly) in each one of them… and then there’s the most dangerous inmate. Yeah, you will probably have to fight your way out.

Title: Epic adventures part 1: escape (SOLO RECOMMEND)

Creator: Doge With It

Type: Co-op / FFA

Don’t you love those maps that are like mazes? We do! And especially if they’re as fun as this one. Fight the nazis, get better weapons and keys, and try to find your way out! While you can play FFA in this map too, as the title says, you should probably stick to co-op.

Title: Parkour Test

Creator: Silver Shreddar

Type: Co-op

This is the kind of map where the only enemy you’re going to face is yourself! More like a platformer with no enemies, this map doesn’t allow you to be nervous. We picked this one because it’s a different mechanic, and we love to see new ideas. Run around the map, calculate your jumps and try not to fall to your death to become the actual parkour master.

Enjoying any other map? Just finished your own and want us to check it out? Leave us a comment below with the name of it and we’ll test it!